Isometric Game Design - Krystal's Caves

 Krystal's Caves was fun to design. Krystal is a little robot who is trying to get home. Along the way she needs to light up "plants" that are powered by Crystals.

This task is easier said than done because mice steal the crystals and snakes can only be stopped by generating a cloud of darkness, which are created by bumping into the tall fungus "trees".

To assist me with organic forms in an isometric 3/4 view I made some models out of plasticine, which I have found a great tool in the past. 

Below is the fully assembled sample of the elements I created for the game.




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